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Combat Information Center

Recruiting Office


Wolfshead Squadron Requirements:

General Outline

Mission Statement

Joining

X-Wing
Requirements

Tie Fighter
Requirements

X-Wing vs. Tie
Fighter Requirements

X-Wing Alliance Requirements

Dark Forces

Ground Combat
Qualification

Jedi Knight

Special Note

 

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Wolfshead Squadron stresses initiative, flexibility, and the ability to improvise and act independently in its members, and the squadron's requirements are built to emphasize these qualities. The squadron is open to owners of the games X-Wing, TIE Fighter, and X-Wing vs. TIE Fighter. In addition, pilots may also be certified as ground combat ready if they wish by meeting requirements from the games Dark Forces or Jedi Knight: Dark Forces II.

Something important to note: While we're a group for owners of the LucasArts Star Wars family of games, this "squadron" is not just about raw ability at the games. As a rule, we will take someone with a good personality but mediocre stats over somebody who's a serious top pilot but has an attitude problem. Our primary squad activities tend to run toward the creative side of things - custom missions, "point of view" stories (called "POVs"), and artwork -rather than toward the competitive side like ladders and such. If you are more into ladders and serious competition, and aren't into writing and reading good stories, this might not be the squadron for you. Check out our Hangar section for other squadrons (like Renegade Wing) which might be more suited to your tastes.

 

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Wolfshead Squadron is a unique and shared asset between Starfighter Command and Alliance Intelligence, and is not considered a normal combat formation. Wolfshead's primary mission is to serve as a "firefighting" force for the Alliance, and is dispatched by either Starfighter Command or Alliance Intelligence to perform dangerous and precarious missions. To further this end, all members of the Squadron are more than just starfighter pilots. Each adds specialties in other areas, such as tactics, espionage, slicing, communications, or ground combat. The goal is to produce a small, relatively self-contained force that can adapt to a wide variety of missions, both in the cockpit and out.

As befitting its mission, Wolfshead Squadron has more and different equipment than the average fighter squadron. Based onboard the
MC-E1/Strike Carrier Wolf's Lair, the squadron flies all four of the primary Alliance starfighters (X-, Y-, A-, and B-wings), the Lambda-class armed transport shuttle, and even a modified Skipray Blastboat. For particular missions, the squadron may also be supplied with other craft--even captured Imperial fighters! The Wolf's Lair is one of the first newly designed capital ships of the New Republic.

The following requirements are to be met for entry into the ranks of Wolfshead Squadron.


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Joining:

In order to join, pilots must:

 

Meet the Mandatory Requirements listed below:

 

Complete either:

a.) ALL the Optional Requirements for ONE game (X-W, TIE, XvT, or

b.) ANY TEN Optional Requirements for any game (X-W, TIE, XvT).

Submit all needed documentation (.PLT or .TFR files, film clips, etc.) to the Commanding Officer.

Have the CO and three other members of the Command Wing approve the new
pilot.

 

MANDATORY REQUIREMENTS:

 

Submit a minimum 250-word biography of your pilot in the SW universe.

Submit an original graphic, POV story, custom mission, or other creative
submission to the squadron.

OPTIONAL REQUIREMENTS:

X-Wing Requirements:

Applicant must have played the entire game in "classic missions" mode and in stock fighters, submited a pilot bio and have completed five of the following eight requirements:
 

Complete the first four Tours of Duty in a stock fighter
   

Obtain the rank of General and the Diamond Eyes to the Kalidor Crescent
 

Complete the Maze to level 8 in at least one fighter (X-, Y-, A-, or B-wing)
 

Complete X-Wing Historical Mission 3 (mineracing) with 6:30 or more left (film clip required)
 

1000 fighter kills (any TIE, and Gunboat)
 

15 capital ship kills (Frigate or Star Destroyer)
 

Successful destruction of the Frigate in Tour of Duty 1 Mission 4 (film clip required)
 

Submit a POV, graphic, or other creative endeavor to the squadron

 

Tie Fighter Requirements:

Applicant must have played the entire game on a difficulty setting of "Hard" and in stock fighters, submitted a pilot bio and have completed five of the following eight requirements:
 

Complete the first seven Battles on Hard OR all thirteen Battles on Medium
 

Obtain the rank of General
 

Obtain the Secret Order position of Emperor's Reach
 

Fly the training tunnel to level 12 in at least one of the listed fighters (T/F, T/I, T/B, T/A or GUN).
 

Destruction of the first Dodec flight in T/F Combat Chamber Mission 1
 

500 fighter kills (any TIE or GUN, X-, Y-, A-, B-, or T-wing, Z-95, or R-41)
 

15 capital ship kills (FRG, M/FRG, CRS, CRL, INT, VSD, ISD, CRKG, STRK)
 

Submit a POV, graphic, or other creative endeavor to the squadron

 

X-Wing vs. Tie Fighter Requirements:

Applicant must have played the game in stock unmodified fighters, submitted a pilot bio and have completed all of the following requirements:

 

Pilot rank of Veteran 1st or higher
 

Complete all training missions included in the basic version of XVT (without BoP) as Rebel OR Imperial on Medium or Hard with at least Good Performance
 

Score Top Performance on the Rebel Gunnery Training Mission (you may fly any Rebel fighter)
 

3 Top Performance ribbons
 

Submit a POV, graphic, custom mission, or other creative endeavor to the squadron

 

X-Wing Alliance Requirements:

Applicant must have played the game in stock unmodified fighters, submitted a pilot bio and have completed all of the following requirements:

Pilot rank of expert 1st or higher

Completed the first three battles on medium or hard without skipping any mission.

Hold first position in at least two races in the pilot proving ground.

Submit a score of 2000 points or higher for "Joining the Rebellion" mission 2 in an Alliance starfighter of your choice.
Attain the rank of Lieutenant.

Submit a POV, graphic, custom mission, or other creative endeavor to the squadron

 

Ground Combat Qualification:

To be ground combat certified, fulfill the following requirements for either Dark Forces or Jedi Knight:

 

Dark Forces:

Send a saved game to the Operations Officer from DF level 14, on Hard level

 

Jedi Knight:

Send a player and saved game to the Operations Officer from JK level 10+

 

Special Note:

Any applicant found to have cheated will be immediately and permanently denied admission. Any Wolfshead Squadron pilot found to have cheated upon admission requirements will be immediately and permanently expelled.

"Cheating" is defined as:

1. Using a ship editor to hack ships during missions flown with your submitted pilot file
 
Using a pilot editor to change submitted pilot file(s) stats
 
Altering X-Wing/TIE Fighter gun camera footage in any way
 
Using another's creative work as your own (plagiarism)
 
Misrepresenting yourself as someone else. Prospective Wolfshead members MUST use their own name and e-mail address when applying.

 

 

Email Pilots interested in seeking entry into the training wing are encouraged to contact Wolfshead CO or Wolfshead XO for help and guidance in preparing their PLT for entry.

 

Random Quote:
"Asteroids do not concern me, Captain Needa" -- Darth Vader

 
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Last update of this page: 28/04/2002 - 06:11