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Combat Information Center
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History of Wolfshead Squadron
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The death of the Emperor
The time of
truth arrived, and the Alliance had to face its hardest and most
crucial moment: the battle of Endor. The Bothan spies had discovered
the location of the Emperor's second Death Star, still unfinished,
and the most important data: Palpatine himself was on board, supervising
the last stages of construction. Nobody suspected then that
obtaining this information had been possible only at the Emperor's
will, and that the Rebel Fleet was heading directly to a deadly
trap. What unfolded then is now part of the History as well, but
there is another history, with no capital letters, which deserves
to be known, and it's that of those who fought in that battle
and helped, in most of cases with their lives, to win the biggest
victories of all. One of the survivors, a pilot named Rolan Kazanna,
who visited the Joan d’Arc shortly after those events,
told his particular vision about that day. His tale, The
battle of Endor, can also be found in our Reading Room.
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White Squadron
did not fight at Endor, but they didn't have an easier job. While
the main of the Rebel Fleet challenged the Death Star, the rest
of the ships and squadrons waited around Mon Calamari, presumed
first target for the Death Star if the attack against the battle
station failed. In that case, the analysts had calculated they
had an standard month, six or seven weeks at best, before the
Empire's greatest instrument of terror arrived, escorted by the
best of the Fleet. As many other alien races, Calamarian had been
often kidnapped and forced to work as slaves for the Empire. They
had never presented any resistance, until they secretly started
to provide the Alliance with ships and expert crews. The Empire
would never tolerate and even less forgive the Calamarian support
to the Rebel Alliance, but this time, with the help of their allies,
they were going to defend themselves. The tension could be read
in the silent comms, everybody waiting for news about what was
happening at Endor. And then, something unexpected happened.
When Grand
Admiral Thrawn's task force, sent by the Emperor to finish with
the renegade Admiral Zaarin, returned victorious, they divided
into two groups. The Star Destroyers belonging to Darth Vader's
Death Squadron went to Endor, where they would meet the Executor
and other ships to close the Emperor's carefully planned trap.
The second group, under Thrawn's command, was ordered to jump
to a certain rendezvous point, and to wait there for the arrival
of the Death Star and Death Squadron. The Emperor was aware
that part of the Rebel Fleet was near Mon Calamari, and had planned
to finish them off immediately after doing the same with the main
force, not waiting for the completion of his instrument. But he
never reached that point. When Thrawn learned about the Death
Star's destruction, even before the battle was over (by a transmission
from his loyal Captain Paelleon, who was on Endor commanding Thrawn's
flagship, the Chimaera), and the presumed deaths of the
Emperor and Lord Vader, he decided to accomplish the rest of his
orders with his own resources. His six Imperial Class Star Destroyers
should be more than enough to bet the Rebel defenses. He calculated
that the fleet that had attacked the Death Star must have suffered
terrible casualties, so if he was able to destroy what the Rebels
had left at Mon Calamari, it would be easy to finish with the
Alliance after all, but there would not be an Emperor nor a Lord
of Sith to claim the victory.
Thrawn's Destroyers,
jamming and interfering the long range communications to prevent
the Rebels from receiving any news from Endor, entered the system
from four different points, maneuvering against the Calamarian
shipyards and the orbital defenses, while his TIE squadrons hunted
the Rebel fleet. The battle was short but terribly violent, and
finished when, after losing one of his Destroyers, Thrawn
ordered his ships to retreat, not before causing significant damage.
White Squadron was there, and the courage shown by its pilots
was not one of the lesser reasons for the Grand Admiral to give
away his immediate plans.
[From Wolfshead Sq. IntO's records]
It was
not easy. We had been waiting there for almost two days, sleeping,
if you can call that sleep, in our fighters, waiting for news
that never came, and wondering when the Empire would show up.
When the alarms sounded, we felt almost relieved. There were two
Star Destroyers. That was not the force we were waiting for, but
White Squadron, among other units, received the order to intercept
them. If those Destroyers were allowed to continue in that route,
they would have the main shipyard at range in a few minutes. Nevertheless,
we did not foul up. It had to be a trap, a distraction, and the
few capital ships we had available, an still unfinished Calamari
Cruiser and some Frigates, took positions around the perimeter.
Our sensors detected two more Destroyers dropping out from hyperspace,
exactly from the opposite side. More fighters were launched from
our side, but there was not a single TIE on the space, only the
Destroyers. We attacked the first pair, fully aware that, without
the support of capital ships, the only tactic that would work
was destroying their shield generators first. But the gunners
from both ships covered each other's weak spots, with a coordination
that could only be obtained after intense training. Undoubtedly,
Thrawn had learned the lesson from previous Imperial engagements
with Rebel starfighters and made his people work on it: we had
not the slightest chance to get close to the twin domes containing
their shield generators. Our proton torpedoes exploded meters
away from their hulls, unable to penetrate their particle field
shields, reducing their effectiveness with every new blast, of
course, but not fast enough for us. And those gunners were damn
good. After the second pass on the Destroyers our own shields,
if any, were in the red zone and we had started to suffer casualties.
Only then they launched their TIE squadrons. We had lost our advantage
and the Imperial pilots knew it. They swarmed around us while
the Destroyers kept closing on the shipyards, our main ships unable
to stop them. In that precise moment, when we all had our hands
full, two more Destroyers appeared perpendicularly to the ecliptic,
one from every pole, launching flight after flight of Bombers,
with nothing between them and the planetary defenses. With all
the tactics we had studied, all the simulations, the war games,
and all the combats we had survived to, I had never seen anything
so precise, every movement so incredibly exact and calculated,
the timing perfect, the results accurate and deadly. Grand Admiral
Thrawn was worth his reputation.
But we
were tough people, the Calamarian were tough people, and we resisted.
We lost a Frigate, two, the Calamari Cruiser was fatally hit in
its unfinished middle section and broke in two parts, exploding
in a million of fragments a second later. Pilots and crewmen cried
out, new losses were reported every moment, but we resisted. We
could not save all the shipyards nor all the orbital stations,
but we could for sure make the Imperials hurt before falling.
We were ordered to retreat and concentrate on the last two Destroyers
appearing, the closest ones to the planet. Captain Orris used
the cover offered by the shipyards defenses, before they all were
destroyed, and put the Joan d’Arc below one of the Destroyers,
the Rancor Claw, closely followed by a second Frigate, like a
pair of Mynocks trying to bite a Bantha. He called us back and
someone exclaimed "why not?" Soon all of us were hunting that
same Destroyer, while Thrawn's Interceptors hunted us. I was hit
and had to eject, but not before seeing the fire coming out from
the Rancor Claw's main bay. Its lights went down and its batteries
ceased firing. Immediately every Rebel cannon, less of them every
time but still numerous, turned to aim at the other one. And them
they flew away. The TIEs returned to their motherships and abandoned
the fight. We had no ships to pursue them; we had lost more than
a half of our fleet along with the Calamarian vessel, many shipyards
were on fire, as well as an important amount of the orbital platforms,
but they still retired. Somehow we had won.
I learned
about Endor inside of a bacta tank, while healing a couple of
bad looking burns. Vyper had to shout for me to hear, and laughed
when I tried to shout back, only to let escape a lot of bubbles
from the breathing mask.
I had plenty
of time to think in the tank. I wondered why Thrawn had ordered
his ships to retreat from Mon Calamari, when it was obvious he
was going to win, even if he had to suffer some serious losses
in his fleet first. And then I understood. The Emperor was dead.
Vader was dead. He would need that fleet if he was going to fight
for the absolute power over the galaxy. Now Thrawn has disappeared,
supposedly obeying the Emperor's orders, taking with him his Destroyers
along with some of the survivors from Endor. He will be back some
day, I'm sure of this. He was able to predict what was going to
happen with the Empire, the internal fights for the throne, the
civilian wars in a hundred of Imperial controlled systems, the
revolts, and he preferred to stay far away from all that, to keep
his strength intact for the time to come. He will return some
day, when things are settled down, and I hope the New Republic
will be ready to deal with him…
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The New Republic
Those were
days of confusion. While the Rebel Alliance dissolved itself and
the New Republic was born, its armed forces had more work than
ever before. Only then the Rebels understood that they had only
faced a minor part of the Empire's strength: most of its vast
resources were needed to keep in order thousands of systems, therefore
the Emperor could never afford the luxury of dedicate all his
power to finish with a Rebel Alliance which, on the other side,
he never considered as a major threat. Now Moffs, Generals, Grand
Admirals, and the Emperor's closest advisors were fighting for
the right to inherit ate his throne, while many others decided
to defect from the disintegrating Empire to declare themselves
warlords and took the control of local systems. The New Republic
Intelligence spent months trying to figure out what was really
happening beyond the space controlled by the former Alliance.
It took them even more to discover the name of those who, almost
unnoticed by the several contending factions, were successfully
maneuvering to take the effective control of the Empire: Ysanne
Isard, director of the Imperial Intelligence, who had not hesitated
to betray her own father, her predecessor in that position, to
obtain the Emperor's favor. Her father was executed, and she started
to be known as Ice Heart (obviously never in her presence).
White Squadron
found no rest after the battle of Mon Calamari. They had lost
several pilots, and the Joan d’Arc had barely received
all the repairs which were badly needed too keep her afloat. The
first menace they had to confront after covering their losses
was one of Palpatine's last evil projects, something known like
the Emperor's voice. To make things worse, Grand Admiral
Thrawn, before leaving, had personally given instructions for
the destruction of White Squadron and the Joan d’Arc, probably
considering them among the main responsible for his partial failure
at Mon Calamari. That all leaded to a dangerous situation,
which details can be found in the POV Call
to Silence.
That was the
last mission White Squadron flew with Shok'wave in command. When
the pilots were celebrating their return, New Republic officers
arrived to the Joan d'Arc searching fro White commander.
Some of the veterans remembered when she had been falsely accused
of treason, and wondered if someone had opened the can of worms
again, but the worst presentiments were not confirmed. She had
been called to be offered an administrative task at the Starfighter
Command, and surprisingly, she accepted. White Squadron affronted
the next assignments with Foxfire as temporary commander, and
Vyper as executive officer. New pilots kept coming, transferred
from other units or directly recruited wherever they could be
found. Sparks and Solo arrived in time to flight in the last and
more dramatic of these missions, the hunt of Admiral Garil.
One of the
most respected officers of the New Republic Navy seemed to have
lost his senses during a high risk mission behind the Imperial
lines, and started a campaign of terror attacking everything between
the external frontiers and Coruscant. Military or civilian did
not mean a difference for his apparently indiscriminate raids.
White Squadron was sent after him, to convince him to surrender
and to return peacefully, or to destroy his task force if he did
not collaborate. That was one of the more dramatic missions most
of White pilots, now Wolfshead, can remember. What happened then,
in the middle of the Imperial controlled space, was related in
the POV The Price.
The end - and a new start ...
After returning,
things changed unexpectedly. The definitive command of White Squadron
was about to be offered to Foxfire, but Shok'wave, from her seat
at Starfighter Command, did not allow it to happen. She emphasized
that she had never resigned from her position as White commander,
just given it away temporarily, while she had a different job
to do. There was a clause in the Alliance's regulations, still
valid, which gave commanders the privilege to keep the command
of their units, unless they were officially relieved from it.
Nobody could nor wanted to force Shok'wave to reconsider her decision.
Why she acted that way, is something we can only speculate about.
Only she knows for sure. The fact was that in this moment a new
squadron was about to be created, intended as a fast intervention
force, prepared to assist wherever it was needed inside the frontiers
of the New Republic. White pilots were offered to be transferred
to the new squad, and most of them accepted. The option was to
stay in a squadron without a permanent commander, and probably
destined to disappearance sooner or later. The new squadron received
the name Wolfshead, and Foxfire was promoted to its command. (More
information about Wolfshead Squadron's creation in the Bridge
section).
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[From Wolfshead Sq. IntO's records]
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Ah,
Shok'wave. She was quite a lady. Warm and cheerful sometimes, serious
and thoughtful at others, collaborative and friendly with allies,
implacable when facing the enemy. Stubborn as only leaders can be,
there was only a way to do things: hers. Her discussions with Captain
Orris were memorable. What can I say?
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Adorable
or unbearable, there was no middle ground with her. White Squadron
would not have been what it got to be without her, but Wolfshead
Squadron could not be what it is with her in command. Many of
us still miss her, maybe not the commander, but the friend that
she was in her best moments. Wherever she is now, whatever she
is doing, I wish her the best of luck. Our story has to continue
without her.
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Wolfshead Squadron
A brand new
Nebulon-B Frigate was assigned to host the new fighter unit. Its
name was Wolf's Den. The old, battered and unforgettable
Joan d’Arc could receive - at last - the rest it needed.
It? The rest she needed. Captain Orris and his crew
accompanied her in her last trip (details can be found in the
POV Bye, bye, Joan d’Arc),
before being assigned to new ships. The last we learnt about the
Joan d’Arc was that she had left the dry dock and been
temporarily assigned to the New Republic's Naval Academy as a
teaching ship. Not a bad destination for such a vessel.
Wolfshead
Squadron started to receive new missions as soon as their fighters
were on board. Patrolling the frontiers with the Empire or with
warlords’ controlled space, defending the New Republic against
their constant raids, jumping to those places where local disputes
threatened to break the peace so hardly gained, escorting diplomatic
delegations to or from new candidate systems to join the New Republic…
or just fighting their way out of the messes they put themselves
in (see POV Sympathy for the
Darth).
New pilots
were accepted in Wolfshead's ranks, like Rooster (who usually
is in charge of the search&rescue operations), Cardinal and
Sacart (check the Ready
Room and POVs Rooster's
Tale and Sacart's
Story). They were badly needed, as the squadron's new
functions demanded more of it than what a single starfighter unit
can usually accomplish. One of the best remembered campaigns of
the squadron finished with the destruction of an Imperial controlled
Sienar Systems facility, in the borders of New Republic space,
ready to produce TIE Advanced starfighters in important quantities
(TOD missions for X-Wing simulator available in the databanks
section).
Not as well
known by the public, but probably one of the most dramatic actions
ever assigned to the New Republic Starfighter Command, started
when several pilots from Blue Squadron were mysteriously hijacked,
and Wolfshead Squadron was sent to help Blue to find and rescue
them. This led to the discovery of an Imperial conspiracy to capture
a Calamari Cruiser intact, the Stjimsenka'at, with the
still unexplained collaboration of her captain. At the end Blue
and Wolfshead people had to face the most terrible order a pilot
can receive: to open fire against a friendly ship to prevent it
from falling in enemy hands (learn more about these events and
fly the TOD missions in Blue&Wolfshead
TOD page).
In these times,
it was frequent that part of the squad was dispatched to special
missions, while the rest of the unit traveled to a different place.
That was almost a relief: A single Nebulon-B Frigate was not enough
to host that many fighters: when the Wolf's Den was loaded
with its complete fighter complement, no less than six crafts
had to keep permanently in flight or docked externally to the
hull, along its middle section. Unknown to everybody, with the
only exception of Captain Gen'yaa and the Chief Engineer Boradelis
(who knew it from her own sources), a new ship was about to be
designated to serve as Wolfshead's mothership: the first prototype
of the Mon Calamari Strike Carrier. Designed to contain two regular
starfighter squadrons, several utility ships, like light transports
and shuttles, and provided for its self-defense with a weaponry
similar to that installed on Lancer or Nebulon-B Frigates, only
slightly less fast, and almost as maneuverable, it was the perfect
ship for an unit like Wolfshead's Squadron.
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That project
had begun months before the battle of Mon Calamari, and only luck
made that the shipyards where they were working on it was one
of those that were not hit by Thrawn's Destroyers. That was precisely
the shipyard where the Joan d’Arc and White Squadron's
remaining fighters were hosted while they were repaired, and some
of the pilots were brought back to health and active service.
Some of the engineers who were designing and constructing the
Strike Carrier got to make friends among White pilots and the
d'Arc's crew. When they learned who would be the first
squadron based on one of their ships (the fact that most of White
pilots had been transferred to Wolfshead was not a secret), they
even made last hour modifications on the basic design, including,
for example, a compartment that was not included in the schemes
nor in the on board maps, intended to become the pilots' private
and secret lounge, a Bomb Shelter, like the one they had visited
(without their managers’ knowledge) on the Joan d’Arc.
The only thing that they didn't like that much was learning that
her captain was going to be a Bothan, instead of a Calamarian…
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What made
them accelerate the plans and put the Wolf's Lair into service
two months ahead of scheduled was the destruction of the Wolf's
Den during the battle of Iberya, Ibero's home planet, shortly
after the arrival of Parody and Groznik to the unit.
Since he reached
the Intelligence Officer position, first in White Squadron, and
later in Wolfshead, Ibero had dedicated most of his spare time
to analyze every single piece of information available about the
situation in his planet, trying to figure it out how the New Republic
could liberate it. Part of these data had been provided by the
source known as agent Luna, who was not other than Ibero's wife.
She leaded one of the Resistance cells, sabotaging Imperial interests
and gathering information for the New Republic's Intelligence.
Ibero's private activities had become an obsession when he learnt
that her wife was pregnant. Seven months before, shortly after
Endor and Mon Calamari, the days when Wolfshead Squadron was created,
he distracted a shuttle during the transfer to Wolf's Den
and used his knowledge of Rebel Intelligence's contacts to deceive
the Imperial blockade and to land on Iberya. He was able to spend
three days, only three days, with his wife Marife, mostly known
as Luna, although they were worth the effort and the risks he
took to get there. Only Vyper's and Arachnoids help, covering
his absence, and Foxfire's understanding (she looked the other
way and preferred not to know) saved him from possible consequences
(nothing like a court-martial, in any case. To make use of those
contacts, he had accepted to act as General Madine's private courier,
but that is another story).
Now one of
the bits of information obtained by agent Luna suggested that
Iberyan navy officers, recruited under menaces by the Empire after
taking the planet, and loyal ever since (fully aware that their
families were permanent hostages), were planning their defection
and mutiny. That was the fruit of desperation, because they had
almost no hope to succeed. Scattered as they were along separate
ships and units, they would never be able to take the control
of even a single ship. Until Ibero came up with an idea to help
them, and help Iberya to set free from the Imperial dominance.
He had to use all his persuasion to convince Generals Madine and
Cracken, commanding the New Republic's Intelligence, of his plan,
but when they accepted it as a viable one, the strategic position
of Iberya, door to the best route to Sesswena sector, was enough
to make the Inner Council to approve and dedicate the resources
they were going to need.
The rumor
was spread that the New Republic was going to attempt to
liberate Iberya (one of the ways to create and propagate such
a rumor was precisely an interview
with Lt. Ibero, published in the Helm&Rudder Gazette,
the fleet internal magazine, which, of course, was also received
by the Imperial Intelligence), and that was requested when all
the information available about the location of the several Imperial
fleets suggested that those ships carrying a largest number of
Iberyan would be among those theoretically sent to defend the
planet. The idea was to set the conditions for the Iberyan officers
mutiny to succeed, and use that moment to actually attack the
Imperial occupation forces. Weeks before the planned
assault, a New Republic special team was sent to prepare the ground
for the final stages of the operation. Its components were chosen
from Lynx commandos, along with the three pilots from Wolfshead
who knew the Iberyan language: Ibero, Arachnoid and Foxfire, although
this last would not deceive a local.
[From Wolfshead Sq. IntO's records]
We were
infiltrated separately, with the help of the Resistance. Their
hackers had sliced into the Imperial planet-based network long
time before (many of them had helped to construct and maintain
that network before the arrival of the Imperial troops, like it
was my own case), but had almost not used that advantage to avoid
being detected, waiting for a good opportunity. Like this one.
We sent false instructions for transfers of crewmen from certain
ships to others, camouflaged between completely legitimate orders,
and managed to concentrate a significant number of Iberyan on
just two ships, the Imperial Class Star Destroyers Black Storm
and Formidable. When the New Republic fleet exited from hyperspace,
they would have their chance to act, as they did. They rapidly
took the control of the Black Storm, and although they failed
on the Formidable, the mutineers managed to incapacitate it before
being killed by the security detachment. When the Imperial fleet
was maneuvering to intercept the New Republic ships, the Black
Storm opened fire against the closest Destroyers, breaking havoc
between their defensive line. The few Iberyan fighter pilots also
abandoned their formations, announcing their intention on a New
republic frequency. On board Home One, the bridge communications
officer marked every new ship defecting as friendly and transmitted
that data to the rest of ships’ computers, so their sensors would
identify them as allies in the fierce combat that started. It
was the biggest space battle since Endor, but the initial advantage
was well used by our side. Meanwhile, on the planet, Lynx commandos
and the Resistance captured several vital Imperial installations,
their garrisons caught off guard in the first moments of the fight.
Arachnoid and Foxfire were even able to join the battle taking
place over our heads after stealing a pair of TIE Fighters, while
I helped my wife’s group to disable the planetary defenses, allowing
our troops to descend and land safely (we had to deal with a platoon
of stormtroopers first, and, how else, my wife chose the worst
of the fight to start with contractions).
Finally,
the Imperials were forced to abandon the system (we kicked them
out of it) and Iberya was free again. This time, the price we
had to pay for this victory was the death or capture of many of
the Iberyan officers, crewmen and pilots that mutinied, not only
then and there, but on every Imperial ship or garrison all throughout
the galaxy within the next days, when the Empire decided (not
without reason) that no Iberyan was trustworthy. Some few succeeded,
though, like those on board the Black Storm, the captured Star
Destroyer, which was not destroyed during the battle (as it happened
unfortunately with the Formidable), although it resulted damaged
beyond repair. Other ships were lost that day, and among them,
the Wolf's Den, fatally hit during the struggle and finally evacuated.
The last abandoning her were captain Gen'yaa and her bridge officers,
saved in the last moment by our squad-mate Rooster and her shuttle
Compassion. Nevertheless, the Wolf's Den had scored two victories
on enemy capital ships before falling, and Gen'yaa would get another
medal for her collection. Wolfshead Squadron had an important
role in the battle, and several of its pilots received official
commendations (none of them saw a rise in their salaries, though).
All of them enjoyed a forced, but well deserved leave on my planet.
Half an
hour after the last Imperial ship left Iberya system, and approximately
at the same time when the Provisional Iberyan Government was instituted
and took its first decision, to send an official request to join
the New Republic, my wife gave birth to our precious daughter,
Lucia. Wolf's Den's doctor, Ben Al Saruff, assisted them. In a
single day, I had recovered my planet, my wife, and had seen my
daughter born. As dramatic as most of it was, I remember that
day as the happiest in my whole life.
Wolfshead
Squadron and the Wolf's Den's crew were picked up at Iberya
two weeks later by the first Mon Calamari Strike Carrier, the
Wolf's Lair, its hull still fresh painted, and the engineers
and mechanics hurrying to put every system into service. The transfers
of some new pilots to complete the roster (Hawk, Gandalf, and
Raiven) were immediately approved. They inaugurated the new Bomb
Shelter (more space, less light) inviting the veterans (along
with Ibero, who spared a month salary before considering he had
celebrated conveniently his paternity) and, how else, telling
their stories (check the Ready
Room and POV Raiven's
Flight).
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